
Note that Eastern Siebenburgen is held by Hungary. Great Germany with Luxembourg and Austria annexed (starting as Prussia). If Germany has already been formed then a random event will fire within a few years of adding Luxembourg to the sphere. In Victoria II, it can be diplomatically annexed either during or after the formation of Germany by including it in the sphere of influence. The small country of Luxembourg was not part of the historical German unification, although France and Prussia came close to war over it during the Luxembourg Crisis in 1867. The Gutter Crown can also create Germany without a war for Alsace Lorraine.
#VICTORIA III OF GERMANY SERIES#
Prussia can either be annexed in a series of infamy-free wars (since Germany will have cores on all Prussian territory), or reduced to a secondary power and sphered. Accepting the crown will likely create a Germany composed of all the minor states, but not Prussia if they are still a great power. It will be necessary to achieve Great Power status first and to research Nationalism and Imperialism as soon as possible. This is likely the easiest way for a minor state - not Austria or Prussia - to unite Germany. An AI Prussia will almost always refuse the offer, unless it already has a quite liberal government. Accepting the crown turns the country into Germany, makes it a constitutional monarchy and annexes all non-Great-Power German states. If they succeed in occupying their target, a random Germanic Great Power that is not Austria will be offered the crown.

Once any great power has researched Nationalism and Imperialism, Pan-Nationalist rebels may spawn in any German minor. In the game, a player monarch may be more welcoming to such a movement. Historically, the Frankfurt Congress of 1848 offered a crown of a united Germany to Frederick William of Prussia, who contemptuously refused this "crown from the gutter" due to his abhorrence of the liberal ideology of the congress. Germany may also be united not by the dominance of a monarch but by the uprising of its people. When Germany is formed, they can take the decision The Heligoland Question to gain cores on the British owned Heligoland in the North Sea. When these conditions are met, a decision can be taken to form Germany. (In theory, France can also be sphered, though knocking France out of Great Power status would likely require completing smashing France in a war, at which point simply taking Alsace-Lorraine would be easier). After Nationalism and Imperialism has been researched, the zero-infamy 'National Unification' CB may be used instead. The 'Acquire State' CB can be used to take this land at any time, at a moderate Infamy cost. One of the German Empire cores that must be owned or sphered is the state of Alsace-Lorraine, which is initially held by France. Luxembourg and Austria is however optional. In order to form Germany, one of these nations must conquer or have sphered all the territory of both the North and South German Federations. As for the SGF, if formed as Austria's vassal, it might become a Great Power and Austria's rival.Īny country with North or South German culture can form Germany as well. It is not required to form the intermediary Federations, but forming the NGF helps the project. Below are the four entities which can create Germany itself: Hesse-Darmstadt's, Hannover's and Lippe-Detmold's decisions can however not be taken by Germany, even if Germany is formed by one of these countries.Īny country with a North German or South German primary culture can be used to create Germany with the decision Three Hurrahs For Germany!, but for most there will be an intermediary step, the creation of a German Federation. On top of that, many of Prussia's and Bavaria's unique decisions, can also be taken as Germany. Germany has a list of unique decisions including The Heligoland Question, Niederwald Denkmal and Kaiser-Wilhelms-Land. 3.1 Annexing Austria after the formation.
